In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...
The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...
Description: Appears directly related to using Set Master Pose Component when the target component has cloth Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Lin ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...
This crash has been logged due to high frequency among our users. I have tested in 4.15.2 based on the user comments below, but have been unable to reproduce this issue. In my attempts the Blendspa ...
While testing in //UE4/Release-4.16 CL 3432136 in Binary – Launching a blueprint - FirstPerson template to Chrome encounters an error.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated wit ...
There are a lot of cases where nodes in the material editor will no longer get deleted even if you save the material after deleting the node. As soon as you close the window for the material editor ...
The ComboBox (string) element for UMG is not correctly displaying, The array options do not appear and can not be selected, for the packaged build, while PIE behaves as expected. Regression: This ...
Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...