Description

Editor crashes if a data table containing an attenuation struct is opened in the data table editor.

Frequency: 4/4

Crashreporter: [Link Removed]

Regression? (No), issue (does) occur on 4.10.4

Steps to Reproduce
  1. Create a structure
  2. In the structure create a new variable as a "attenuation settings".
  3. Create a Data Table based on this structure
  4. Open the datatable

Results

Editor crashes

Expected

Data table opens

Callstack

MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:2e342bbd0e92480fa71bf4505b6a81c3

Assertion failed: StructPtrs.Num()!=0 [Link Removed] [Line: 44]

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_DetailCustomizations!FCurveStructCustomization::CustomizeHeader() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\detailcustomizations\private\curvestructcustomization.cpp:44]
UE4Editor_PropertyEditor!FDetailPropertyRow::OnItemNodeInitialized() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:207]
UE4Editor_PropertyEditor!FDetailItemNode::InitPropertyEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailitemnode.cpp:96]
UE4Editor_PropertyEditor!FDetailItemNode::Initialize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailitemnode.cpp:46]
UE4Editor_PropertyEditor!FDetailPropertyRow::GenerateChildrenForPropertyNode() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:252]
UE4Editor_PropertyEditor!FDetailPropertyRow::OnGenerateChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:233]
UE4Editor_PropertyEditor!FDetailItemNode::GenerateChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailitemnode.cpp:225]
UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailcategorybuilderimpl.cpp:617]
UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailcategorybuilderimpl.cpp:639]
UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailcategorybuilderimpl.cpp:677]
UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detailcategorybuilderimpl.cpp:824]
UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detaillayoutbuilderimpl.cpp:134]
UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\detaillayoutbuilderimpl.cpp:169]
UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMap() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1207]
UE4Editor_PropertyEditor!SStructureDetailsView::SetStructureData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\sstructuredetailsview.cpp:211]
UE4Editor_DataTableEditor!SRowEditor::Restore() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\sroweditor.cpp:191]
UE4Editor_DataTableEditor!SRowEditor::Construct() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\sroweditor.cpp:510]
UE4Editor_DataTableEditor!TDecl<SRowEditor,RequiredArgs::T1RequiredArgs<UDataTable * __ptr64 & __ptr64> >::operator<<=() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1080]
UE4Editor_DataTableEditor!FDataTableEditor::CreateRowEditorBox() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\datatableeditor.cpp:642]
UE4Editor_DataTableEditor!FDataTableEditor::SpawnTab_RowEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\datatableeditor.cpp:653]
UE4Editor_DataTableEditor!TMemberFunctionCaller<FDataTableEditor,TSharedRef<SDockTab,0> (__cdecl FDataTableEditor::*)(FSpawnTabArgs const & __ptr64) __ptr64>::operator()<FSpawnTabArgs const & __ptr64>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_DataTableEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<TSharedRef<SDockTab,0>,TMemberFunctionCaller<FDataTableEditor,TSharedRef<SDockTab,0> (__cdecl FDataTableEditor::*)(FSpawnTabArgs const & __ptr64) __ptr64>,FS() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_DataTableEditor!TBaseSPMethodDelegateInstance<0,FDataTableEditor,0,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const & __ptr64)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!FTabManager::SpawnTab() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1214]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1073]
UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1188]
UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1157]
UE4Editor_Slate!FTabManager::RestoreArea() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1049]
UE4Editor_Slate!FTabManager::RestoreFrom() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:658]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::RestoreFromLayout() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:124]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::SetupInitialContent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:110]
UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\asseteditortoolkit.cpp:177]
UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\asseteditortoolkit.cpp:42]
UE4Editor_DataTableEditor!FDataTableEditor::InitDataTableEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\datatableeditor.cpp:175]
UE4Editor_DataTableEditor!FDataTableEditorModule::CreateDataTableEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\datatableeditor\private\datatableeditormodule.cpp:30]
UE4Editor_AssetTools!FAssetTypeActions_DataTable::OpenAssetEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\developer\assettools\private\assettypeactions\assettypeactions_datatable.cpp:197]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338]
UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\developer\assettools\public\assettypeactions_base.h:41]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1768]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\sassetview.cpp:3405]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\slistview.h:689]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\stablerow.h:264]
UE4Editor_Slate!<lambda_08e3ee0f4d0d0de06083ee3e4a4dc299>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_08e3ee0f4d0d0de06083ee3e4a4dc299> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4889]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4864]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1357]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2611]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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Fixed
ComponentTools
Affects Versions4.10.44.11.2
Target Fix4.12
Fix Commit2951184
Main Commit3023490
Release Commit2951184
CreatedApr 19, 2016
ResolvedApr 21, 2016
UpdatedMay 2, 2018