If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail.
Local test failed to build ShaderCompileWorker
Community reports fail due to an improper character in the OpenGLCommands.cpp file. Trout Zhang shows a screenshot of the character causing issues in the forums (URL2).
Result:
Build process fails.
Expected:
Build succeeds and allows engine to be opened.
Why does the REMOVE method of map container remove elements have memory leaks?
An Unreal process has crashed: UE-4-Panzer Corps2
Error EU-FA-31003 when trying to download the new preview
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
I can enter my uefn map its says it locked how can I fix it
How do I use UE Visual Studio Integration Tool plugin for Visual Studio 2022?
"Server Unavailable" I can't connect to revision control for some reason and i keep getting errors
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2 |
Target Fix | 4.12 |
Created | Apr 20, 2016 |
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Resolved | Apr 25, 2016 |
Updated | May 2, 2018 |