Description

The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volumetric material, the glow's intensity differs significantly (after auto-exposure has settled) between day and night time.

Steps to Reproduce
  • open a new blank project and add a cube and a sphere
  • set the directional light at 20000 lux
  • set exposure compensation to allow full range.
  • create a volumetric material with a green emissive tint of 0, 200, 0 using the EyeAdaptionInverse node and apply it to the cube
  • create a default material with the same green emissive tint and EyeAdaptionInverse and apply it to the sphere
  • change the directional light's angle and notice how the glow's intensity varies on the cube (with volumetric material) while staying constant on the sphere (with surface material) after the auto-exposure has settled

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.4
CreatedJun 23, 2025
UpdatedJun 23, 2025
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