The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volumetric material, the glow's intensity differs significantly (after auto-exposure has settled) between day and night time.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-297812 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.4 |
Created | Jun 23, 2025 |
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Updated | Jun 23, 2025 |