Description

The direct reference appears to not work on the client when using the return value on the create player node

Steps to Reproduce
  1. Open the editor
  2. Open level blueprint
  3. Create the blueprint in the attached image
  4. Play in editor with players set to 2
  5. With Client selected, Press the 'G' key
  6. Notice nothing happens (Not Expected)
  7. Press the 'F' key
  8. Notice the player is removed (Expected)
  9. Select the server window
  10. Press 'G' Notice that a player is removed (expected)

Expected: The 'G' key would remove the player from the game because it should have a direct reference to the created character
Result: The direct reference appears to not work on the client and so the player is not removed when given a reference by using the return value on the create player node

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.11.2
CreatedApr 22, 2016
ResolvedApr 23, 2016
UpdatedJul 14, 2021