Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping.
Note May be related to [Link Removed]
Regression? (No), issue (does) occur on 4.10.4
Results
The top asset falls through the second asset.
Expected
The assets spring apart due to collision overlapping on a physics object.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.10.4, 4.11.2 |
Created | Apr 25, 2016 |
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Resolved | Apr 26, 2016 |
Updated | Jul 14, 2021 |