Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

The image size is set for all widgets using the same material are set to the widget that is currently selected

Steps to Reproduce
  1. Open first person template
  2. Create a material using "FirstPersonCrosshair" texture (image for reference)
  3. Set the domain to User interface
  4. Set blend mode to Translucent
  5. Create a new widget blueprint
  6. Add an image and a border to the designer tab
  7. Set the image for the brush to the material created
  8. Use the settings in attached image for the border
  9. Use the settings in the other attached image for the image
  10. Compile
  11. Click back and forth between the image and the border
  12. Notice that they both change when clicking back and forth as the image size that is being used is the widget that is currently selected

Expected: The image size that is being used would be image itself
Result: The image size is set for all widgets using the same material are set to the widget that is currently selected

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.11.2
CreatedApr 25, 2016
ResolvedJan 10, 2017
UpdatedApr 27, 2018
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