Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from the origin.

Steps to Reproduce
  1. Open Editor
  2. Place two static mesh actors around 100000, -240000, -6000
  3. Change their Z rotation to 45
  4. Attach one to another
  5. Change the rotation mode to Actor Space
  6. Uncheck grid snapping
  7. Grab the child actor's X move axis and move it back forth repeatedly
    (Seemingly dependent on camera angle) the actor will move in a different axis over time

Expected: The static mesh would only move along one axis
Result: The Static mesh seems to move on two axis (depending on camera angle seemingly)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29908 in the post.

0
Login to Vote

Won't Fix
ComponentTools
Affects Versions4.11.2
CreatedApr 25, 2016
ResolvedFeb 14, 2017
UpdatedApr 27, 2018
View Jira Issue