Description

Sounds set to loop continue to run after destroyed

Steps to Reproduce
  1. Open the first person template
  2. Open the sound "FirstPersonTemplateWeaponFire02"
  3. Set it to loop true
  4. Add the sound to the level
  5. Open the level blueprint
  6. Create the blueprint in the attached image
  7. Play in editor
  8. Notice that the sound continues to play

Expected: The sound would stop once the component was destroyed and/or stopped
Result: The sound continues to loop and play

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Fixed
ComponentUE - Audio
Affects Versions4.11.2
Target Fix4.12
Fix Commit2958351
Main Commit3023490
CreatedApr 27, 2016
ResolvedApr 28, 2016
UpdatedApr 27, 2018
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