Sounds set to loop continue to run after destroyed
Expected: The sound would stop once the component was destroyed and/or stopped
Result: The sound continues to loop and play
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What controls of umg have mouse wheel events in UE4.27?
Why RevisionControl connect failed in Unreal5.4 but Unreal5.3 success
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Audio |
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Affects Versions | 4.11.2 |
Target Fix | 4.12 |
Created | Apr 27, 2016 |
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Resolved | Apr 28, 2016 |
Updated | Apr 27, 2018 |