Description

some events are disabled by default, even though the event is defined in the parent

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Name it Actor Test
  4. Open Actor Test
  5. Set a print string to say hello on Tick
  6. Save and compile
  7. Create another actor blueprint derived from Actor Test
  8. Name it Actor TestD
  9. Open the actor
  10. Notice that the tick event is disabled by default

Expected: The tick event would be enabled by default because it was used in the parent
Result: The event is disabled by default, even though the tick is defined in the parent

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.11.2
CreatedApr 27, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021