Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far.
1. Download Project: [Link Removed]
2. Run packaged HTML5 project in folder.
or
1. Create a new project
2. Create a newwidgetblueprint
3. Create a Text box and write in it
4. Create a new player controller
5. Event Begin Play > Create New Widget Blueprint (change Class to your new widget) > Add to viewport
6. Compile and Save
7. Go in Project Settings > Maps and Modes
8. Change the Player Controller to the new one you just created
9. Package your project for Win64
Expected: Text pops up on screen at start up.
Results: Text doesn't pop up on the screen at start up, unless you're using PIE or Launch On.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does Character rotate in the current position in the blueprint?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.11.2 |
Target Fix | 4.12 |
Created | Apr 27, 2016 |
---|---|
Resolved | Apr 29, 2016 |
Updated | Apr 27, 2018 |