Tessellation appears to cause textures to appear incorrectly in the right eye of the vive
Expected: The texture would look the same in both eyes
Result: The texture pans in the right eye
Is there a fix for the VR instanced Stereo Rendering Bug ?
Rendering right eye corrupted with Instanced Stereo Rendering and tessellation
Instanced Stereo bug, right eye glitched out with blended material
[HTC ] Right Eye rendering corrupted with Instanced Stereo Rendering
tesselated landscape in vr broken textures with htc in right eye.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.11.2 |
Target Fix | 4.13 |
Fix Commit | 3047272 |
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Main Commit | 3057155 |
Created | May 3, 2016 |
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Resolved | Jul 13, 2016 |
Updated | Sep 16, 2019 |