Tessellation appears to cause textures to appear incorrectly in the right eye of the vive
Expected: The texture would look the same in both eyes
Result: The texture pans in the right eye
Is there a fix for the VR instanced Stereo Rendering Bug ?
Rendering right eye corrupted with Instanced Stereo Rendering and tessellation
[HTC ] Right Eye rendering corrupted with Instanced Stereo Rendering
Instanced Stereo bug, right eye glitched out with blended material
tesselated landscape in vr broken textures with htc in right eye.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.11.2 |
Target Fix | 4.13 |
Fix Commit | 3047272 |
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Main Commit | 3057155 |
Created | May 3, 2016 |
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Resolved | Jul 13, 2016 |
Updated | Sep 16, 2019 |