Description

When using the Get Random Point in Navigable Radius node, every few points return an invalid value.

Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354

Steps to Reproduce

1. Open the editor (ThirdPersonProject)
2. Add a Nav Mesh Bounds Volume
3. Open the ThirdPersonCharacter blueprint
4. Recreate the setup in the attached image
5. PIE

Result: Notice that X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
is returned every few times the event is fired off.

Expected: Only valid values would be returned.

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Fixed
ComponentGameplay - AI
Affects Versions4.104.114.124.13
Target Fix4.15
Fix Commit3221683
Main Commit3227721
CreatedMay 5, 2016
ResolvedDec 5, 2016
UpdatedApr 27, 2018