Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive.
Expected: The shadow would be smooth and consistent in both eyes
Result: The shadow is jagged and slightly different in each eye
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - XR |
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Affects Versions | 4.11.2 |
Target Fix | 4.15 |
Created | May 5, 2016 |
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Resolved | Dec 23, 2016 |
Updated | Sep 16, 2019 |