Particle Collision causes particles to snap away from collision location.
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1. Create a blank project and place the attached asset in the content folder
2. Drop the ParticleSystem into the map over a floor with collision
3. Ensure that Realtime is enabled
Result: When particles hit the floor, they snap to a position that isn't where they collided
Expected: Particles remain at the collision location
NOTE: You can change the collision result in the particle system, but they all cause this snap to happen (except Kill)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30398 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12, 4.13 |
Target Fix | 4.13 |
Created | May 5, 2016 |
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Resolved | Aug 10, 2016 |
Updated | May 2, 2018 |