Particle Collision causes particles to snap away from collision location.

[Image Removed]

Steps to Reproduce

1. Create a blank project and place the attached asset in the content folder
2. Drop the ParticleSystem into the map over a floor with collision
3. Ensure that Realtime is enabled

Result: When particles hit the floor, they snap to a position that isn't where they collided
Expected: Particles remain at the collision location

NOTE: You can change the collision result in the particle system, but they all cause this snap to happen (except Kill)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30398 in the post.

Login to Vote

ComponentUE - Graphics Features
Affects Versions4.
Target Fix4.13
Fix Commit3084645
Main Commit3091931
Release Commit3085714
CreatedMay 5, 2016
ResolvedAug 10, 2016
UpdatedMay 2, 2018
View Jira Issue