I know the fps capping is part of reprojection (rendering the frame twice), but compared to PSVR, something feels "off" and "choppy". Is the view suppose to update between frames? It feels like it may just almost just v-sync'ing to 45 fps
Result: The FPS will either be at V-Sync (90fps), or reproject and "Lock" to 45 FPS.
Head over to the existing Questions & Answers thread and let us know what's up.
29 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.12 |
Target Fix | 4.16 |
Created | May 6, 2016 |
---|---|
Resolved | Jan 12, 2017 |
Updated | Sep 16, 2019 |