Description

I know the fps capping is part of reprojection (rendering the frame twice), but compared to PSVR, something feels "off" and "choppy". Is the view suppose to update between frames? It feels like it may just almost just v-sync'ing to 45 fps

Steps to Reproduce
  1. Open SteamVR
  2. Settings -> Performance, enable "Allow reprojection"
  3. Make sure that the vive is hooked up and ready to go
  4. Open QA Game
  5. Open QA-Promotion
  6. VR-Preview
  7. Press the '~' key to bring up the console
  8. Input the command Stat FPS
  9. Notice that the FPS is showing ~45 FPS

Result: The FPS will either be at V-Sync (90fps), or reproject and "Lock" to 45 FPS.

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Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions4.12
Target Fix4.16
CreatedMay 6, 2016
ResolvedJan 12, 2017
UpdatedSep 16, 2019