Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled.

*Regression (No) issue (does) occur in 4.10.4

Steps to Reproduce
  1. Open Editor (any project)
  2. Create new actor blueprint
  3. Create child based on new actor blueprint
  4. Open parent blueprint
  5. Add cube component
  6. Compile, save
  7. Open child blueprint
  8. Select inherited cube
  9. Using the transform tool, move the cube to a new location in the blueprint editor viewport


Moving the cube causes the parent blueprint to become dirty and need to be recompiled


The cube is moved and the child blueprint must be recompiled. The parent blueprint is unaffected.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.11.2
Target Fix4.13
Fix Commit3075793
Main Commit3080751
Release Commit3075977
CreatedMay 9, 2016
ResolvedAug 3, 2016
UpdatedApr 27, 2018