WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines.
Draw an anti-aliased line with a sharp change in direction using WidgetBlueprint::DrawLines. Here's one way to rig it:
New Widget Blueprint
Override OnPaint event as follows:
OnPaint -> Draw Lines -> return
Where Draw Lines takes an array of
[0]200,100; [1]300,500; [2]320,100
Add new widget to level UI graph
Event BeginPlay -> Create widget -> Add to viewport
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30481 in the post.
1 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.10, 4.11 |
Target Fix | 4.13 |
Created | May 9, 2016 |
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Resolved | Aug 1, 2016 |
Updated | Sep 17, 2021 |
8316 - rcowsill |
8406 - rcowsill |