This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY,GetRenderTargetFormat(PixelFormat),DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:213 with error DXGI_ERROR_INVALID_CALL
Source Context:
185 #define MAKE_D3DHRESULT( code) MAKE_HRESULT( 1, _FACD3D, code ) 186 #endif //MAKE_D3DHRESULT 187 188 void VerifyD3D11Result(HRESULT D3DResult,const ANSICHAR* Code,const ANSICHAR* Filename,uint32 Line, ID3D11Device* Device) 189 { 190 check(FAILED(D3DResult)); 191 192 const FString& ErrorString = GetD3D11ErrorString(D3DResult, Device); 193 194 UE_LOG(LogD3D11RHI, Error,TEXT("%s failed \n at %s:%u \n with error %s"),ANSI_TO_TCHAR(Code),ANSI_TO_TCHAR(Filename),Line,*ErrorString); 195 196 TerminateOnDeviceRemoved(D3DResult); 197 TerminateOnOutOfMemory(D3DResult, false); 198 199 ***** UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n with error %s"),ANSI_TO_TCHAR(Code),ANSI_TO_TCHAR(Filename),Line,*ErrorString); 200 } 201 202 void VerifyD3D11CreateTextureResult(HRESULT D3DResult,const ANSICHAR* Code,const ANSICHAR* Filename,uint32 Line,uint32 SizeX,uint32 SizeY,uint32 SizeZ,uint8 Format,uint32 NumMips,uint32 Flags) 203 { 204 check(FAILED(D3DResult)); 205 206 const FString ErrorString = GetD3D11ErrorString(D3DResult, 0); 207 const TCHAR* D3DFormatString = GetD3D11TextureFormatString((DXGI_FORMAT)Format); 208 209 UE_LOG(LogD3D11RHI, Error, 210 TEXT("%s failed \n at %s:%u \n with error %s, \n Size=%ix%ix%i Format=%s(0x%08X), NumMips=%i, Flags=%s"), 211 ANSI_TO_TCHAR(Code), 212 ANSI_TO_TCHAR(Filename), 213 Line, 214 *ErrorString,
Most recent user affected CL: 2946394
Logs:
[Link Removed]
[Link Removed]
*Issue call stack shares some similarities with * [Link Removed], [Link Removed]
Repro steps unknown
UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200] UE4Editor_D3D11RHI!FD3D11Viewport::Resize() [d3d11viewport.cpp:215] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::ConditionalResizeViewport() [slaterhirenderer.cpp:324] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [slaterhirenderer.cpp:629] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1243] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:957] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1543] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1335] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2679] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30488 in the post.