When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed at runtime.

Steps to Reproduce
  1. Open UE4Editor (any project)
  2. Create blueprint based on Actor (ActorBP)
  3. In ActorBP, add StaticMesh Component
  4. Add reference to SMC to viewport
  5. Pull off of ref pin and create GetMobility node
  6. Mouse over GetMobility node

Node tooltip says to use SetMobility() during runtime

Mobility of a component is not changeable at runtime.

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ComponentUE - Gameplay
Affects Versions4.11.2
Target Fix4.13
Fix Commit3045174
Main Commit3058682
CreatedMay 9, 2016
ResolvedJul 11, 2016
UpdatedApr 27, 2018
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