Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab.

Example:
Command "Mode EM_Foliage" does not switch to the foliage mode

Workaround:
Using hardcoded mode instead does work (ex: Mode Foliage)

Steps to Reproduce
  1. Open UE4Editor (any project)
  2. Press tilde to open console command window
  3. Enter "Mode EM_Foliage" and press enter

Result:
Modes tab does not switch to Foliage

Expected:
Using FEditorModeID allows tab to switch modes based on FEditorModeID used

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Won't Fix
ComponentTools
Affects Versions4.11.2
CreatedMay 10, 2016
ResolvedMay 30, 2017
UpdatedApr 27, 2018