If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion.

Steps to Reproduce
  1. Make sure that the vive is hooked up and turned on
  2. Open a blank project
  3. create a new pawn
  4. Add a camera to the pawn
  5. Set the new pawn up as the one to be used by the game mode
  6. Raise the default floor to 110 (or whatever height that is needed for the chaperone bounds to be flush with the floor)
  7. Play in VR Mode
  8. Move your head sided to side with the bounds showing
  9. Notice that the chaperone bounds wave back and forth

Expected: The bounds would not move
Result: The bounds move and could cause simulator sickness

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ComponentUE - Platform - XR
Affects Versions4.11.2
Target Fix4.13
CreatedMay 10, 2016
ResolvedJul 22, 2016
UpdatedSep 16, 2019
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