Nanite in non world partition worlds builds with missing section, almost half the landscape is missing.
Looking at the nanite overdraw as attached, it shows an interesting pattern.
Generalized testing:
Repeat with World partition, turn up the Nanite components per proxy so there are more than 64 components per proxy
Specific use case:
Create a non world partition level.
Create a new landscape by importing a heightmap with one of the following resolutions, a pure black texture is fine. (Attached)
2017x2017, 4033x4033, 8129x8129, 2668x2668)
It does not seem to matter what sections / number of components you use, I used the recommended settings from the docs.
Import Landscape
Select Landscape and enable nanite,
Click Build Data
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-306721 in the post.
| 0 |
| Component | UE - Graphics Tools - Terrain - Landscape |
|---|---|
| Affects Versions | 5.6, 5.6.1, 5.7 |
| Target Fix | 5.7 |
| Fix Commit | 45145508 |
|---|
| Created | Jul 23, 2025 |
|---|---|
| Resolved | Aug 25, 2025 |
| Updated | Aug 26, 2025 |