The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once)
Expected: These events would only fire one at a time
Result: The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once)
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.11.2 |
| Target Fix | 4.17 |
| Created | May 16, 2016 |
|---|---|
| Resolved | Jun 22, 2017 |
| Updated | Jul 7, 2017 |