Description

Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken.

Regression (No), feature was not present in 4.10.4.

Steps to Reproduce
  1. Download, unzip, open attached file
  2. View shadows of skeletal mesh actors in level viewport

Results

The 2.0 scaled skeletal mesh's shadow appears broken in comparison to the 1.0 or .5 scaled meshes.

Expected

Shadow appears as a larger version of the 1.0 scale without breaks in the shadow.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-30952 in the post.

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Fixed
ComponentRendering
Affects Versions4.11.2
Target Fix4.13
Fix Commit2990008
Main Commit2998067
CreatedMay 18, 2016
ResolvedMay 25, 2016
UpdatedMay 2, 2018