Description

The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDpiAware() is not being called.

The workaround is to set bAllowHighDPIInGameMode=True

Steps to Reproduce
  1. Enable 150% DPI scaling on a computer with a 4k monitor on Windows
  2. Run a default template game client in fullscreen

Expected
The correct 4k resolution is used

Actual
A lower resolution is used and upscaled with Windows upscaler

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Unresolved
ComponentUE - Rendering Architecture
Affects Versions5.35.45.55.6
Target Fix5.7
CreatedAug 8, 2025
UpdatedAug 12, 2025
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