Description

The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same.

Regression (no) issue (does) occur in 4.10.4

Steps to Reproduce
  1. Open Editor (any project)
  2. Create new blueprint or open any blueprint
  3. Open Event Graph
  4. Create an Apply Radial Damage and Apply Radial Damage with Falloff node
  5. Move mouse over Damage Causer pin for each node

Results

Description for Radial Damage is:

"Actor that actually caused the damage (e.g. the grenade that exploded). This actor will not be damaged and it will not block damage."

While Radial Damage with Falloff states:

"Actor that actually caused the damage (e.g. the grenade that exploded)"

Expected

Both nodes state either:

"Actor that actually caused the damage (e.g. the grenade that exploded). This actor will not be damaged and it will not block damage."

or

"Actor that actually caused the damage (e.g. the grenade that exploded)"

Community References

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.11.24.20
CreatedMay 23, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021