When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the client window is given focus, controller 1 now controls the client character and controller 2 controls the server character.
Result:
Controller 1 will always control the window that currently has focus and controller 2 will control the other character
Expected:
Controller 1 provides input to player1/server and controller 2 provides input to player2/client regardless of which window has focus.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31171 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 4.11.2, 4.12 |
Created | May 23, 2016 |
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Resolved | Sep 27, 2016 |
Updated | Apr 27, 2018 |