Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FString variable to use "FColor(FLuaLinearColor::Get" which attempts to call implicit FColor constructor which is private rather than using .ToColor(true); as described in the commit https://github.com/EpicGames/UnrealEngine/commit/d287c6143f0e7ac11070d05641be26f982794b79

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Won't Fix
ComponentUE - Foundation - Core
Affects Versions4.11.2
CreatedMay 24, 2016
ResolvedJan 10, 2017
UpdatedApr 27, 2018