This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Setting a texture to a relatively large scale causes the texture to begin flickering as the viewport camera rotates. The larger the scale is set to, the more evident the effect.
Result:
White tringles flicker across the screen as the camera angle changes. With BP_Sky_Sphere selected, the orange selection outline jumps around erratically. Setting scale to (1000, 1000, 1000) shows much more pronounced flickering.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Linux |
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Affects Versions | 4.11.2 |
Target Fix | 4.17, 4.18 |
Created | May 24, 2016 |
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Resolved | Aug 11, 2017 |
Updated | Apr 27, 2018 |