Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized.
Result:
Log file will have a line of “LogLinker:Warning: The file (NewAsset) contains unrecognizable data, check that it is of the expected type”
Log file open, 05/24/16 17:36:18 LogConsoleManager:Warning: Console object named 'D3D12.EnableMultiEngine' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogConsoleManager:Warning: Console object named 'D3D12.CommandListBatchingMode' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-831268532) SRandInit(-831268531). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.068340 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:20:52 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: F:/UserProjects/LoadTest/Saved/StagedBuilds/WindowsNoEditor/LoadTest/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.05.24-21.36.18:927][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2016.05.24-21.36.18:927][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2016.05.24-21.36.18:934][ 0]LogInit: Computer: Z4895 [2016.05.24-21.36.18:934][ 0]LogInit: User: DougWilson [2016.05.24-21.36.18:934][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.05.24-21.36.18:934][ 0]LogInit: High frequency timer resolution =2.922705 MHz [2016.05.24-21.36.18:934][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2016.05.24-21.36.18:934][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.05.24-21.36.18:934][ 0]LogMemory: Process Physical Memory: 67.37 MB used, 67.37 MB peak [2016.05.24-21.36.18:934][ 0]LogMemory: Process Virtual Memory: 86.81 MB used, 86.81 MB peak [2016.05.24-21.36.18:934][ 0]LogMemory: Physical Memory: 7705.90 MB used, 16307.85 MB total [2016.05.24-21.36.18:934][ 0]LogMemory: Virtual Memory: 271.34 MB used, 8388608.00 MB total [2016.05.24-21.36.18:979][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.05.24-21.36.19:192][ 0]LogD3D11RHI: D3D11 adapters: [2016.05.24-21.36.19:232][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0) [2016.05.24-21.36.19:232][ 0]LogD3D11RHI: 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s] [2016.05.24-21.36.19:232][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.05.24-21.36.19:241][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.05.24-21.36.19:241][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770 [2016.05.24-21.36.19:241][ 0]LogD3D11RHI: Driver Version: 10.18.13.5906 (internal 10.18.13.5906) [2016.05.24-21.36.19:241][ 0]LogD3D11RHI: Driver Date: 11-24-2015 [2016.05.24-21.36.19:241][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.05.24-21.36.19:251][ 0]LogD3D11RHI: Async texture creation enabled [2016.05.24-21.36.19:377][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2016.05.24-21.36.19:378][ 0]LogContentStreaming: Texture pool size is 1000.00 MB [2016.05.24-21.36.20:485][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.05.24-21.36.20:495][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.05.24-21.36.20:495][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.05.24-21.36.20:555][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../LoadTest/Content/Movies/Default_Startup.mp4 [2016.05.24-21.36.20:596][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2016.05.24-21.36.20:602][ 0]LogUObjectArray: 24637 objects as part of root set at end of initial load. [2016.05.24-21.36.20:602][ 0]LogUObjectAllocator: 4956272 out of 0 bytes used by permanent object pool. [2016.05.24-21.36.20:602][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.05.24-21.36.20:613][ 0]LogEngine: Initializing Engine... [2016.05.24-21.36.20:685][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.05.24-21.36.20:703][ 0]LogInit: FAudioDevice initialized. [2016.05.24-21.36.20:703][ 0]LogInit: Texture streaming: Enabled [2016.05.24-21.36.20:704][ 0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null. [2016.05.24-21.36.20:704][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null. [2016.05.24-21.36.20:704][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null. [2016.05.24-21.36.20:710][ 0]LogNet: Browse: /Game/Untitled?Name=Player [2016.05.24-21.36.20:710][ 0]LogLoad: LoadMap: /Game/Untitled?Name=Player [2016.05.24-21.36.20:721][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.05.24-21.36.20:721][ 0]LogMemory: Process Physical Memory: 165.57 MB used, 165.57 MB peak [2016.05.24-21.36.20:721][ 0]LogMemory: Process Virtual Memory: 220.34 MB used, 260.42 MB peak [2016.05.24-21.36.20:721][ 0]LogMemory: Physical Memory: 7801.35 MB used, 16307.85 MB total [2016.05.24-21.36.20:721][ 0]LogMemory: Virtual Memory: 549.13 MB used, 8388608.00 MB total [2016.05.24-21.36.20:721][ 0]LogMemory: [2016.05.24-21.36.20:722][ 0]LogMemory: Allocator Stats for binned: [2016.05.24-21.36.20:722][ 0]LogMemory: Current Memory 78.45 MB used, plus 4.61 MB waste [2016.05.24-21.36.20:722][ 0]LogMemory: Peak Memory 80.61 MB used, plus 3.70 MB waste [2016.05.24-21.36.20:722][ 0]LogMemory: Current OS Memory 83.06 MB, peak 84.31 MB [2016.05.24-21.36.20:722][ 0]LogMemory: Current Waste 1.11 MB, peak 1.35 MB [2016.05.24-21.36.20:722][ 0]LogMemory: Current Used 78.46 MB, peak 80.61 MB [2016.05.24-21.36.20:722][ 0]LogMemory: Current Slack 3.50 MB [2016.05.24-21.36.20:722][ 0]LogMemory: Allocs 127261 Current / 804212 Total [2016.05.24-21.36.20:722][ 0]LogMemory: [2016.05.24-21.36.20:722][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.05.24-21.36.20:722][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.05.24-21.36.20:722][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00% [2016.05.24-21.36.20:722][ 0]LogMemory: 16 6 6 19159 272555 16 16 299K 85K 0K 100.00% [2016.05.24-21.36.20:722][ 0]LogMemory: 32 10 10 19376 76591 17 32 605K 35K 53K 91.72% [2016.05.24-21.36.20:722][ 0]LogMemory: 48 8 8 9594 36928 33 48 449K 63K 55K 89.26% [2016.05.24-21.36.20:722][ 0]LogMemory: 64 18 18 17690 92958 49 64 1105K 47K 122K 89.41% [2016.05.24-21.36.20:722][ 0]LogMemory: 80 9 9 7152 50983 65 80 558K 18K 37K 93.58% [2016.05.24-21.36.20:722][ 0]LogMemory: 96 5 5 3338 25249 81 96 312K 8K 19K 94.06% [2016.05.24-21.36.20:722][ 0]LogMemory: 112 5 6 2739 14608 97 112 299K 21K 18K 94.38% [2016.05.24-21.36.20:722][ 0]LogMemory: 128 17 17 8200 22290 114 128 1025K 63K 45K 95.86% [2016.05.24-21.36.20:722][ 0]LogMemory: 160 36 36 14537 29768 129 160 2271K 30K 180K 92.19% [2016.05.24-21.36.20:722][ 0]LogMemory: 192 22 22 6825 54552 161 192 1279K 128K 131K 90.70% [2016.05.24-21.36.20:722][ 0]LogMemory: 224 20 34 5525 35530 193 224 1208K 70K 42K 96.72% [2016.05.24-21.36.20:722][ 0]LogMemory: 256 4 4 818 6988 226 256 204K 52K 12K 95.31% [2016.05.24-21.36.20:722][ 0]LogMemory: 288 4 4 885 28120 257 288 248K 8K 19K 92.58% [2016.05.24-21.36.20:722][ 0]LogMemory: 320 4 4 619 3115 290 320 193K 62K 9K 96.48% [2016.05.24-21.36.20:722][ 0]LogMemory: 384 15 15 2541 17148 322 384 952K 5K 91K 90.52% [2016.05.24-21.36.20:722][ 0]LogMemory: 448 5 5 573 7893 386 448 250K 70K 15K 95.31% [2016.05.24-21.36.20:722][ 0]LogMemory: 512 5 5 582 2336 450 512 291K 29K 15K 95.31% [2016.05.24-21.36.20:722][ 0]LogMemory: 576 23 23 2562 3251 514 576 1441K 21K 58K 96.06% [2016.05.24-21.36.20:722][ 0]LogMemory: 640 2 2 176 303 578 640 110K 18K 4K 96.88% [2016.05.24-21.36.20:722][ 0]LogMemory: 704 16 16 1083 1770 641 704 744K 279K 28K 97.27% [2016.05.24-21.36.20:722][ 0]LogMemory: 768 10 10 572 1125 706 768 429K 209K 8K 98.75% [2016.05.24-21.36.20:722][ 0]LogMemory: 896 10 11 500 1138 769 896 437K 202K 40K 93.75% [2016.05.24-21.36.20:722][ 0]LogMemory: 1024 3 4 129 469 904 1024 129K 63K 2K 98.96% [2016.05.24-21.36.20:722][ 0]LogMemory: 1168 3 3 128 342 1025 1168 146K 46K 8K 95.83% [2016.05.24-21.36.20:722][ 0]LogMemory: 1360 5 5 169 1104 1171 1360 224K 95K 23K 92.81% [2016.05.24-21.36.20:722][ 0]LogMemory: 1632 10 11 369 714 1365 1632 588K 50K 43K 93.28% [2016.05.24-21.36.20:722][ 0]LogMemory: 2048 11 11 248 826 1635 2048 496K 208K 53K 92.47% [2016.05.24-21.36.20:722][ 0]LogMemory: 2336 4 4 91 1659 2050 2336 207K 49K 23K 91.02% [2016.05.24-21.36.20:722][ 0]LogMemory: 2720 4 4 70 434 2339 2711 185K 70K 9K 96.48% [2016.05.24-21.36.20:722][ 0]LogMemory: 3264 9 9 138 1234 2724 3264 439K 135K 28K 95.14% [2016.05.24-21.36.20:722][ 0]LogMemory: 4096 17 17 189 706 3266 4096 756K 332K 67K 93.84% [2016.05.24-21.36.20:722][ 0]LogMemory: 4672 10 10 102 388 4107 4671 465K 174K 25K 96.09% [2016.05.24-21.36.20:722][ 0]LogMemory: 5456 11 13 91 391 4675 5447 484K 220K 39K 94.46% [2016.05.24-21.36.20:722][ 0]LogMemory: 6544 14 15 113 313 5459 6543 722K 173K 57K 93.64% [2016.05.24-21.36.20:722][ 0]LogMemory: 8192 8 10 58 9464 6549 8192 464K 48K 57K 88.87% [2016.05.24-21.36.20:722][ 0]LogMemory: 9360 7 8 49 101 8194 9360 447K 1K 26K 94.20% [2016.05.24-21.36.20:722][ 0]LogMemory: 10912 6 6 31 46 9383 10896 330K 54K 28K 92.71% [2016.05.24-21.36.20:722][ 0]LogMemory: 13104 10 10 48 84 10976 13056 614K 26K 51K 92.03% [2016.05.24-21.36.20:722][ 0]LogMemory: 16384 10 11 32 143 13105 16384 512K 128K 34K 94.69% [2016.05.24-21.36.20:722][ 0]LogMemory: 21840 17 18 48 106 16400 21412 1023K 65K 167K 84.65% [2016.05.24-21.36.20:722][ 0]LogMemory: 32768 10 12 20 84 21904 32640 640K 0K 151K 76.41% [2016.05.24-21.36.20:722][ 0]LogMemory: 49152 4 5 13 231 0 49152 624K 144K 187K 75.65% [2016.05.24-21.36.20:722][ 0]LogMemory: 98304 3 3 12 28 0 96976 1152K 0K 241K 79.08% [2016.05.24-21.36.20:722][ 0]LogMemory: [2016.05.24-21.36.20:722][ 0]LogMemory: 28992K allocated in pools (with 3604K slack and 2320K waste). Efficiency 92.00% [2016.05.24-21.36.20:722][ 0]LogMemory: Allocations 127195 Current / 804067 Total (in 430 pools) [2016.05.24-21.36.20:722][ 0]LogMemory: [2016.05.24-21.36.20:822][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2016.05.24-21.36.20:822][ 0]LogAIModule: Creating AISystem for world Untitled [2016.05.24-21.36.20:822][ 0]LogWorld: Game class is 'GameMode' [2016.05.24-21.36.20:824][ 0]LogWorld: Bringing World /Game/Untitled.Untitled up for play (max tick rate 0) at 2016.05.24-17.36.20 [2016.05.24-21.36.20:825][ 0]LogWorld: Bringing up level for play took: 0.001785 [2016.05.24-21.36.20:827][ 0]LogInit:Display: Game Engine Initialized. [2016.05.24-21.36.21:027][ 0]LogLoad: Full Startup: 2.38 seconds (BP compile: 0.00 seconds) [2016.05.24-21.36.21:027][ 0]LogExternalProfiler: Found external profiler: VSPerf [2016.05.24-21.36.21:027][ 0]LogExternalProfiler: Using external profiler: VSPerf [2016.05.24-21.36.21:046][ 0]LogOcInput: OculusInput pre-init called [2016.05.24-21.36.21:171][ 2]LogRenderer: Reallocating scene render targets to support 1600x1000 (Frame:2). [2016.05.24-21.37.08:697][946]LogClass: **File ../../../LoadTest/Content/Paks/dlc.pak [2016.05.24-21.37.08:697][946]LogClass: **File ../../../LoadTest/Content/Paks/LoadTest-WindowsNoEditor.pak [2016.05.24-21.37.08:697][946]LogClass: Try to load /Game/Content/NewMaterial.uasset [2016.05.24-21.37.08:698][946]LogLinker:Warning: The file '../../../LoadTest/Content/Content/NewMaterial.uasset' contains unrecognizable data, check that it is of the expected type. [2016.05.24-21.37.08:707][947]LogClass: LoadCompleted [2016.05.24-21.37.11:866][133]LogEngine: All Windows Closed [2016.05.24-21.37.11:866][133]LogWindows: FPlatformMisc::RequestExit(0) [2016.05.24-21.37.12:670][134]LogExit: Preparing to exit. [2016.05.24-21.37.12:770][134]LogExit: Game engine shut down [2016.05.24-21.37.12:817][134]LogObj: Freed 32b from 1 cluster array pools. [2016.05.24-21.37.12:817][134]LogExit: Object subsystem successfully closed. [2016.05.24-21.37.12:821][134]LogD3D11RHI: Shutdown [2016.05.24-21.37.12:821][134]LogD3D11RHI: CleanupD3DDevice [2016.05.24-21.37.12:847][134]LogD3D11RHI: ~FD3D11DynamicRHI [2016.05.24-21.37.12:847][134]LogModuleManager:Warning: ModuleManager: Module 'DerivedDataCache' not found - its StaticallyLinkedModuleInitializers function is null. [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module AutomationController (63) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module AutomationWorker (62) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module CharacterAI (61) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module AIModule (59) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (58) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module AnalyticsET (57) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module Analytics (56) [2016.05.24-21.37.12:847][134]LogModuleManager: Shutting down and abandoning module ProfilerService (52) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module TaskGraph (51) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module HTML5Networking (50) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (49) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module CableComponent (48) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (47) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module OculusInput (46) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module OculusLibrary (45) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (44) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module SteamVRController (43) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module SteamVR (42) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module SlateRemote (41) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module LoadTest (40) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module Paper2D (39) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (38) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module UdpMessaging (37) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module Media (36) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module WmfMedia (35) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (34) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module ImageWrapper (33) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module MediaAssets (32) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (31) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module UMG (30) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module SlateReflector (29) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module Slate (28) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and abandoning module SessionServices (27) [2016.05.24-21.37.12:859][134]LogModuleManager: Shutting down and
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.11.2 |
Target Fix | 4.13 |
Fix Commit | 3008125 |
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Main Commit | 3012829 |
Created | May 24, 2016 |
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Resolved | Jun 9, 2016 |
Updated | Sep 23, 2019 |