There is no set function for the vertical alignment variable in TextRenderComponent.h meaning the variable must be set directly.
This is inconsistent since there is the SetHorizontalAlignment() function.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12 |
Target Fix | 4.12 |
Fix Commit | 2899672 |
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Main Commit | 2994701 |
Created | May 25, 2016 |
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Resolved | May 26, 2016 |
Updated | May 2, 2018 |