Description

Splines handle box collision and collision from other shapes differently.

Steps to Reproduce
  1. Download, unzip, open attached project
  2. Navigate in Content Browser to Content>SplineMesh_CapsuleCol
  3. Drag blueprint into level viewport
  4. Show>Collision
  5. Select blueprint in viewport
  6. In Details Pane, set Default>Scale X value to 2 (note: This is not the transform value, it is a separate editable variable in blueprint).

Results

Collision objects in blueprint grow in size and begin overlapping one another instead of adjusting to the new scale. The box collision correctly scales away from other collision objects.

Expected

Collision objects scale to 2, the distance between each object scales with the updated size.

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

0
Login to Vote

Fixed
ComponentGameplay
Affects Versions4.10.44.11.24.12
Target Fix4.13
Fix Commit2999755
Main Commit3050870
Release Commit3065218
CreatedMay 26, 2016
ResolvedJun 3, 2016
UpdatedApr 27, 2018