Subgraphs do not seem to be evaluating properly with Quick Render. Message from the EPS:
"While testing out Quick Render, I've found that subgraph nodes are not being evaluated. Digging into it deeper, the subgraph asset stored by TSoftObjectPtr is being garbage collected by the time it reaches the movie pipeline (breakpointed MovieGraphSubgraphNode.cpp line 98). As soon as the asset is duplicated, it looks like it's internally marked as maybe-unreachable. This issue does not happen when doing a render from Movie Render Queue."
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-317578 in the post.
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Component | UE - Virtual Production - Tools - MRQ |
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Affects Versions | 5.6.1 |
Target Fix | 5.7 |
Created | Sep 4, 2025 |
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Updated | Sep 5, 2025 |