Description

If a HUD blueprint and a UMG blueprint share a material. The material will not show up in Standalone

Note: Sample project is attached

Steps to Reproduce
  1. Create a material,
  2. Set its domain to UserInterface,
  3. Set "Final Color" to a constant vector 3 of (0, 0, 0).
  4. Create a new HUD blueprint.
  5. Add "Event Receive DrawHUD" to the event graph
  6. Create a "Draw Material Simple" node that draws the material at (0, 0) with a size of (32, 32).
  7. Create a new widget blueprint.
  8. Add an Image to the Canvas Panel (Not in the upper left corner)
  9. Set the image's brush to that of the material that was created
  10. Create a new GameMode
  11. Set its HUD to the HUD created above
  12. Go to the level blueprint, and add the widget blueprint that was created to the viewport
  13. Save all
  14. Set game mode the game mode that was created
  15. Run in PIE
  16. Notice the widget shows up
  17. Run Standalone
  18. Notice that the widget is gone

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.11.2
CreatedJun 8, 2016
ResolvedJun 15, 2016
UpdatedJul 14, 2021