Destructible Mesh component doesn't show in bp viewport until the bp is reopened
User Description:
Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After reopen blueprint editor destructible mesh becomes visible.
1. Open the attached test project
2. Create an Actor class bp and open it
3. Add a Destructible Mesh component
4. In the Details panel, set the Destructible Mesh
5. Compile the bp
Results: The Destructible Mesh component will not be visible in the viewport. It will only be visible after closing the bp and reopening it.
Expected: For the Destructible Mesh component to appear as soon as the mesh is set in the Details panel.
From scratch:
1. Create a new blank project
2. Import a static mesh
3. Right-click the static mesh and create a Destructible Mesh
4. Fracture the mesh and save
5. Create an Actor class bp and open it
6. Add a Destructible Mesh component
7. In the Details panel, set the Destructible Mesh
8. Compile the bp
Results: The Destructible Mesh component will not be visible in the viewport. It will only be visible after closing the bp and reopening it.
Expected: For the Destructible Mesh component to appear as soon as the mesh is set in the Details panel.
Head over to the existing Questions & Answers thread and let us know what's up.
15 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.10.4, 4.11.2, 4.12.2, 4.18.1 |
Created | Jun 10, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |