Splitting the input rotation pin of a Blueprint node results in the X, Y, and Z values being applied to a different axis (X becomes Z, Y becomes X, and Z becomes Y).

Steps to Reproduce
  1. Open any project.
  2. Open any Blueprint in the project.
  3. In the Event Graph, add any node that takes a Rotation input (eg. Make Transform).
  4. Enter values into the X, Y, and Z fields for the Rotation input. Make sure these values can be easily differentiated from each other.
  5. Right-click the Rotation input pin.
  6. Select the Split Struct Pin option.

The values entered in step 4 have shifted to a different axis.

The values remain with the axis they were originally entered.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.
Target Fix4.14
Fix Commit3064788
Main Commit3080751
CreatedJun 12, 2016
ResolvedAug 1, 2016
UpdatedApr 27, 2018
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