This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Assertion failed: GIsHotReload [Link Removed] [Line: 564]
Source Context:
103 /***********************/ 104 /******** Outer ********/ 105 /***********************/ 106 107 /** 108 * Walks up the list of outers until it finds the highest one. 109 * 110 * @return outermost non NULL Outer. 111 */ 112 UPackage* UObjectBaseUtility::GetOutermost() const 113 { 114 UObject* Top = (UObject*)this; 115 for (;;) 116 { 117 ***** UObject* CurrentOuter = Top->GetOuter(); 118 if (!CurrentOuter) 119 { 120 return CastChecked<UPackage>(Top); 121 } 122 Top = CurrentOuter; 123 } 124 } 125 126 /** 127 * Finds the outermost package and marks it dirty 128 */ 129 bool UObjectBaseUtility::MarkPackageDirty() const 130 { 131 // since transient objects will never be saved into a package, there is no need to mark a package dirty 132 // if we're transient
Most recent user affected CL: 3005592
Logs:
[Link Removed]
Related Issues: [Link Removed]
UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118] UE4Editor_UnrealEd!ObjectTools::IsObjectBrowsable() [objecttools.cpp:85] UE4Editor_UnrealEd!PackageTools::GetFilteredPackageList() [packagetools.cpp:67] UE4Editor_UnrealEd!PackageTools::CheckForReferencesToExternalPackages() [packagetools.cpp:536] UE4Editor_UnrealEd!UEditorEngine::PackageUsingExternalObjects() [playlevel.cpp:3567] UE4Editor_UnrealEd!UEditorEngine::Map_Check() [editorserver.cpp:3845] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [editorserver.cpp:5980] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5477] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:744] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [filehelpers.cpp:2177] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [filehelpers.cpp:3349] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [unrealedmisc.cpp:300] UE4Editor_UnrealEd!EditorInit() [unrealed.cpp:89] UE4Editor!GuardedMain() [launch.cpp:137] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32001 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.10, 4.12 |
Target Fix | 4.13 |
Created | Jun 14, 2016 |
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Resolved | Jun 28, 2016 |
Updated | Apr 27, 2018 |