When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not set the mobility to static in the BP actor.
Tested in:
4.12.3 CL-3013449
4.13 Dev-Editor CL-3018237
1. Go to File > Import into Level
2. Choose an FBX to import (Test one attached if needed)
3. Make sure Hierarchy Type is set to Create One Bluprint Actor
4. Uncheck Import as Dynamic
Regression: No
Results: With or without the Import as Dynamic option the components in the BP will always be set to Movable.
Expected: When unchecking Import as Dynamic the Blueprint should use Static mobility for the components and BP actor.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32354 in the post.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.12, 4.13 |
Target Fix | 5.1 |
Fix Commit | 3029459 |
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Main Commit | 3050870 |
Created | Jun 22, 2016 |
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Resolved | May 3, 2022 |
Updated | May 4, 2022 |