When running multiplayer PIE in the Third Person Example project, if player one is shadowed, the second player also becomes shadowed.
This almost seems expected as it is being run as a single process therefore the shadows are not unique per client? This is part of the reason I entered the bug as I am not sure if this is the intended/expected behavior.
1. Create new Blueprint Third Person Template project.
2. Select the Play dropdown and set the 'Number of Players' to 2
3. Press PIE
4. Navigate one of the players into the drop shadows from the walls in the level.
Outcome When the player one steps into the shadows, player two also is shadowed. Most noticeable on his back.
Expected Only player one receives the shadow
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.3 |
Target Fix | 4.14 |
Fix Commit | 3066783 |
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Main Commit | 3072803 |
Created | Jun 27, 2016 |
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Resolved | Jul 28, 2016 |
Updated | May 2, 2018 |