The Web Browser widget doesn't use CEF on every platform. On some platforms the widget has to use the platform specific version, which prevents us from having total rendering control over it. Instead we allow the OS to render it in 2D above the airspace of the engine - but in the same 2D location of the widget.
Widget Component Web browser appears to be 2D when launching on to Android
Expected: The widget component would appear as it does in PIE
Result: The Widget component appears to become 2D
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
14 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.12.4 |
Target Fix | 4.19 |
Created | Jul 1, 2016 |
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Resolved | Oct 12, 2017 |
Updated | Sep 16, 2019 |