Developer Notes

The Web Browser widget doesn't use CEF on every platform. On some platforms the widget has to use the platform specific version, which prevents us from having total rendering control over it. Instead we allow the OS to render it in 2D above the airspace of the engine - but in the same 2D location of the widget.

Description

Widget Component Web browser appears to be 2D when launching on to Android

Steps to Reproduce
  1. Open the editor
  2. Enable to Web browser plugin
  3. Restart editor
  4. Create a new widget blueprint
  5. Add a web browser widget to the designer tab
  6. On event construct load a URL (example: Google.com)
  7. Save and compile
  8. Create a new actor blueprint
  9. Add a new widget component
  10. Set the widget class to the widget that was just made
  11. Save and compile
  12. Add the widget to the level
  13. PIE Notice that the widget appears as a floating screen in 3D space (expected)
  14. Launch on to an Android device
  15. Notice that the Web browser widget appears to be 2D

Expected: The widget component would appear as it does in PIE
Result: The Widget component appears to become 2D

Have Comments or More Details?

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.12.4
Target Fix4.19
Fix Commit3692741
Main Commit3771573
Release Commit3813083
CreatedJul 1, 2016
ResolvedOct 12, 2017
UpdatedSep 16, 2019
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