Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


All clients return "Client -2:" when using a print string in UMG

Steps to Reproduce
  1. Open the Editor
  2. Create a new Widget blueprint
  3. Add a button to the designer tab
  4. Create an on clicked event that calls a print string
  5. Save and compile
  6. Open the level blueprint
  7. Create and Add the widget that was made to the viewport on begin play
  8. Set the play settings so that there are more than 2 players
  9. Play in Editor
  10. Click the button in both client windows
  11. Notice that it returns "Client -2:" instead of the correct client number

Expected: The print string would return the correct client number
Result: The client number that is given is always -2

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Affects Versions4.12.4
Target Fix4.26
Fix Commit13938331
CreatedJul 5, 2016
ResolvedJul 23, 2020
UpdatedJul 28, 2020