Description

Nanite Skeletal Meshes will always invalidate VSMs, even with their Shadow Cache Invalidation Behavior set to Rigid. This does not match the behavior of non-Nanite Skeletal Meshes.

Steps to Reproduce

1. Download the attached test project and open
2. Set the View Mode to Virtual Shadow Map -> Cached Page
3. Observe the two Skeletal Meshes. One is Nanite, the other is non-Nanite.
4. Observe that both Skeletal Mesh Actors have their Shadow Cache Invalidation Behavior set to "Rigid"
5. Observe that the Nanite Skeletal Mesh Actor is still invalidating VSMs

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.65.6.1
CreatedSep 17, 2025
UpdatedSep 18, 2025
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