Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times.
This does not occur with a blank actor or character blueprint.
This is a regression. It did not occur in 4.11.2.
Result: Compile time significantly increases
Expected: Compile time would remain roughly the same.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.16 |
Fix Commit | 3233895 |
---|---|
Main Commit | 3236017 |
Created | Jul 8, 2016 |
---|---|
Resolved | Dec 15, 2016 |
Updated | May 4, 2023 |