Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times.
This does not occur with a blank actor or character blueprint.
This is a regression. It did not occur in 4.11.2.
Result: Compile time significantly increases
Expected: Compile time would remain roughly the same.
UE-74991 also affects Valve Index
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.16 |
Fix Commit | 3233895 |
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Main Commit | 3236017 |
Created | Jul 8, 2016 |
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Resolved | Dec 15, 2016 |
Updated | May 4, 2023 |