NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in the sequencer.
Note: Both meshes appear to move when using load stream level. Take a look at the level blueprint for exact setup
Expected: The sphere would animate as the cube does
Result: The sphere no longer moves
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.12.5 |
Target Fix | 4.16 |
Fix Commit | 3371364 |
---|---|
Main Commit | 3379345 |
Created | Jul 13, 2016 |
---|---|
Resolved | Mar 31, 2017 |
Updated | Apr 27, 2018 |