NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in the sequencer.
Note: Both meshes appear to move when using load stream level. Take a look at the level blueprint for exact setup
Expected: The sphere would animate as the cube does
Result: The sphere no longer moves
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12.5 |
Target Fix | 4.16 |
Fix Commit | 3371364 |
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Main Commit | 3379345 |
Created | Jul 13, 2016 |
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Resolved | Mar 31, 2017 |
Updated | Apr 27, 2018 |