Description

When adding a reroute node between a "create event" node and any "Bind Event to...." node, the combo box list in "Create Event" node will disappear.

Workaround: If the "create event" node is first set by first directly connecting to an event and then selecting the function or event, then you can use the reroute node because it will remember the settings and hide it (not delete it).

Steps to Reproduce
  1. Create a New blank Blueprint project in 4.24
  2. Create a new Actor class and navigate to it's event Graph.
  3. Right click on the Event Graph, type and select a "Create Event" node.
  4. Drag from the "Create Event" output pin and make a "Bind Event to On Actor Begin Overlap" node.
  5.  Observe that your graph now looks as it does in the left side of the attached image
  1. Double click the Event Output line connection between the 2 nodes to create a Reroute node
  2. Compile & Save.

Result:
Now you see the right side of the attached image showing the state in which the signature is no longer shown

Expected:
Function signature would remain visible on the event graph.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33717 in the post.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.124.25
CreatedJul 25, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021