Filter window does not open in Curve Asset Editor

Tools - Sequencer - Mar 27, 2020

The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...

Int64 literals in Blueprint get rounded

Gameplay - Mar 27, 2020

Int64 literals in Blueprint get rounded ...

Landscape Grass does not spawn initially outside Foliage Mode

Tools - Foliage - Mar 26, 2020

Foliage spawned from Landscape Materials is not initially created. The user must enter Foliage Mode before the refresh is pushed and foliage is created. I can reproduce this issue with or without E ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

Gameplay - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

int64 UProperty with ExposeOnSpawn meta tag won't compile.

Core - UnrealHeaderTool - Mar 25, 2020

int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...

Assert Crash when Attempting to rename Vector variable with open split pins

Gameplay - Mar 25, 2020

Assert Crash when Attempting to rename Vector variable with open split pins  ...

Desynchronised playback of firstime played SoundWaves with active AudioStreamCaching

Audio - Mar 25, 2020

The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...

Landscape Grass renders offset from Landscapes

Tools - Foliage - Mar 24, 2020

Foliage spawned from Landscape Materials is rendering offset from the Landscape the material is applied to. I can reproduce this issue with or without Edit Layers enabled. I'm unable to reproduce ...

Calling Finish Recording Output causes a crash in PIE

Audio - Mar 23, 2020

The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420).  This was reported and tested in 4.24.3 (CL-115 ...

Ribbons Don't Follow Their Source Particles When Scaling

Rendering - Niagara - Mar 23, 2020

When Ribbon Data in a particles system that is following is scaled in an instance the ribbons scale appropriately, but they don't follow updated location of their source particles. See the attached ...