This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview.
RESULT
The roughness visuals differ from the other maps despite same exact input. (See Screenshot)
EXPECTED
The roughness map looks exactly the same as the other maps.
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.5 |
Created | Jul 25, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Jan 13, 2021 |