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When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview.
RESULT
The roughness visuals differ from the other maps despite same exact input. (See Screenshot)
EXPECTED
The roughness map looks exactly the same as the other maps.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.5 |
Created | Jul 25, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Jan 13, 2021 |