Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0.
RESULT
The sphere will display a large black area.
EXPECTED
The sphere looks mostly similar aside from the glossy highlight.
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.11.2, 4.12.5, 4.13 |
| Target Fix | 4.13 |
| Created | Aug 9, 2016 |
|---|---|
| Resolved | Aug 12, 2016 |
| Updated | May 2, 2018 |