When deleting the landscape after sculpting the Gizmo remains after the landscape is deleted.
OBSERVE: "LandscapeGizmoActiveActor1" persists
Expected result: the gizmo is deleted along with the landscape
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34438 in the post.
1 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.13, 4.19 |
Created | Aug 9, 2016 |
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Resolved | Feb 23, 2021 |
Updated | Feb 24, 2021 |